The Agatha Christie Experience: the body
Based on Gamification, SEL and 21st century skills the proposal today is a Breakout Educational Experience for upper-intermediate students, as a follow-up class activity to extensive reading comprehension tasks.
THE BODY IN THE LIBRARYTHE NARRATIVE: English teacher gone missing
PUZZLES FOR THE BODY IN THE LIBRARY
PUZZLE ONE: The Agatha Christie Code
PUZZLE TWO: QR word search
PUZZLE THREE: Scramble
PUZZLE FOUR: Find someone who
PUZZLE FIVE: Hieroglyphic
PUZZLE SIX: Jigsaw
PUZZLE SEVEN: The 4C’s
This google form with Can Do descriptors can be used as self-assessment of the experience which can be ultimately discussed in a debriefing session with the participants
My Work by María-Teresa Roura-Vivas is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.